The Cognitive and Behavioural Impact of Social Media and Gaming on Academic Performance in Medical and Nursing Students
DOI:
https://doi.org/10.70594/brain/16.2/20Keywords:
social media addiction, BSMAS, Bergen Social Media Addiction Scale, gaming, academic performance, academic grades, medical students, nurse studentsAbstract
This study examines the relationship between digital media consumption, gaming time, and academic performance among medical and nursing students at the University of Galați during the academic year 2024-2025. Data from 209 students were collected using PsyToolkit and analysed using SPSS v27, Excel, and Python for statistical analysis. The research explores correlations between the Bergen Social Media Addiction Scale (BSMAS), time spent on social media and gaming, and students' academic grades. The results indicate significant differences in digital media usage between medical and nursing students, with the latter group spending more time on social applications. Gaming behaviour was similar across groups, suggesting it serves as a recreational activity rather than an academic detriment. However, no significant correlation was found between gaming time and academic performance in the same group. Regression analysis found no significant predictors for academic performance, highlighting the need for further research and supplementary data. Regression analysis found no significant predictors for academic performance, highlighting the need for further research and supplementary data. Additionally, the most commonly used social media applications and their differentiated usage based on age categories were revealed. Findings emphasise the importance of balanced digital consumption and structured academic support to optimize student success.
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Copyright (c) 2025 Catalin Plesea-Condratovici, Alina Plesea-Condratovici, Ciprian Adrian Dinu, Pantelie Nicolcescu, Karina Robles-Rivera, Mark Weiser, Mihai Mutica, Lucian Stefan Burlea, Anamaria Ciubara (Author)

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.